Infectech's game plan
نویسندگان
چکیده
منابع مشابه
Hierarchical Plan Representations for Encoding Strategic Game AI
In this paper we explore the use of Hierarchical-Task-Network (HTN) representations to model strategic game AI. We will present two case studies. The first one reports on an experiment using HTNs to model strategies for Unreal Tournament® (UT) bots. We will argue that it is possible to encode strategies that coordinate teams of bots in first-person shooter games using HTNs. The second one compa...
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Adversarial reasoning is of the first importance for defence and security applications since it allows to (1) better anticipate future threats, and (2) be proactive in deploying effective responses. In this paper, we address the two subtasks of adversarial reasoning, namely adversarial plan recognition and strategy formulation, from a generative, game-theoretic perspective. First, a set of poss...
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The field of game AI is largely industry driven, lacking an agreed upon formalism for AI representation. Adhoc scripting languages, simple finite state machines, behaviour trees, and planners are employed, but not in a fashion adhering to any standard. As a result, reuse is sparse between games and formal analysis techniques are undeveloped. As research for a Ph.D. thesis, we propose to show th...
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Agents that engage in a dialogue about co-operative plans need to argue about the planning elements in a structured way. We present a Dialogue Game protocol based on an argumentation scheme for plan proposals and associated critical questions that allows agents to engage in dialogues regarding such plans. The syntax of the protocol is presented along with dialogue game rules that allow agents t...
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ژورنال
عنوان ژورنال: Nature Biotechnology
سال: 1999
ISSN: 1087-0156,1546-1696
DOI: 10.1038/11623